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CréditosCredits

Actualizado el 11 de octubre de 2026Updated 11 October 2026

Datos del mapa

© colaboradores de OpenStreetMap (OpenStreetMap contributors), disponibles bajo la Open Database License (ODbL) 1.0.

  • Edificios: Overture Maps Foundation (tema de edificios, ODbL 1.0), que incluye huellas de Google Open Buildings (CC BY 4.0; modificadas: las convertimos en edificios 3D) y de Microsoft ML Buildings (ODbL). Crédito: © OpenStreetMap contributors, Overture Maps Foundation, Google, Microsoft.
  • Alturas de edificios: CRIM (Centro de Recaudación de Ingresos Municipales), importadas a OpenStreetMap (ODbL).
  • Elevación y lidar: USGS 3D Elevation Program (3DEP), dominio público.
  • Fotos aéreas: USDA/USGS NAIP, dominio público.
  • Fotos de referencia: colaboradores de Wikimedia Commons. Solo las miramos pa’ los colores y las formas de los edificios famosos; ninguna foto está dentro del juego.

La base de datos de la ciudad

Los archivos de la ciudad del juego (calles, edificios, terreno y lo que va en ellos) son una Base de Datos Derivada (Derived Database) hecha con datos de OpenStreetMap y con las fuentes de arriba. La publicamos bajo la ODbL 1.0.

Cómo se hace: un extracto de OpenStreetMap bajado por la API de Overpass se convierte en la base de la ciudad; luego el exportador que está en el código del juego (npm run export, carpeta tools/export/) le añade las huellas y alturas medidas (Overture, lidar de USGS 3DEP) y la corta en bloques de 250 m con sus mallas, su red de calles y su terreno.

Te damos la base de datos derivada, bajo ODbL 1.0, si la pides: escribe a jankfaris@gmail.com.

La ODbL cubre solo esa base de datos: no pone bajo ODbL el código, el arte ni los sonidos del juego.

Clima

Datos del clima: Apple Weather (otras fuentes de datos). Nuestro servidor los pide pa’ poner en el juego el cielo, la lluvia, la temperatura y la salida y puesta del sol de San Juan.

Carros

  • Seis diseños originales de carros hechos pa’ PÚBLICO (sin malla de origen, nada calcado).
  • Carrocería del carro eléctrico: “Car Concept” de Eric Chadwick, © Khronos Group, CC BY 4.0 (fuente). Modificado: imágenes WebP pasadas a PNG, archivo GLB reempaquetado e insignias quitadas.
  • Carro compacto y van: “Car” y “Van” de Poly by Google, CC BY 3.0, vía Poly Pizza. Modificados: de ellos sacamos las mallas reducidas del tráfico y sus versiones de lejos.
  • Tráfico: “SUV”, “Sedan”, “Pickup Truck” y “Sports Car” de Quaternius, y “Hatchback” de Kay Lousberg, CC0 1.0 (dominio público), vía Poly Pizza.
  • En esta web: la van de la escena 3D es “Van” de jeremy vía Poly Pizza, CC BY 3.0. Modificada: convertida, cuantizada y comprimida.

Gente

Los peatones y pasajeros son avatares de Microsoft Rocketbox (m01, m09, f01, f03) con sus animaciones de caminar, esperar y saludar: © 2020 Microsoft, licencia MIT (texto completo abajo). Modificados: imágenes recodificadas sin pérdida, animaciones unidas a cada avatar, cadera escalada, datos del esqueleto arreglados, y tres poses reducidas pa’ la multitud.

Texturas y arte

  • Texturas de foto de ambientCG, CC0 1.0: Asphalt 026 C, Concrete 034, Plaster 001 y Grass 004. En el atlas de los semáforos y gabinetes de la calle: Concrete034, SheetMetal002, Metal009, Metal027, Metal053A, Planks012, Planks023A, Rubber004 y Plastic018B (ambientCG, Lennart Demes, CC0 1.0).
  • Texturas generadas de San Juan (tres fachadas coloniales, una casa de Santurce, adoquines, estuco coral y tejas): arte generado con IA, suministrado por el dueño del juego.
  • Kit de arte de PÚBLICO (trabajo propio): fachadas, vegetación, rótulos, murales, piezas de la costa y de la calle, sellos, retratos de pasajeros y el ícono, hechos con código y con imágenes generadas pa’ este proyecto.

Sonido

  • Grabaciones de Freesound, todas CC0 1.0: los coquíes y el tráfico de una avenida de San Juan son de CARLOSLAZARTE; pájaros, lluvia, olas, bocinas, gomas, choques, golpes y truenos, de los autores en la lista completa al final.
  • Sonidos de la interfaz: hechos en código pa’ PÚBLICO (kit de arte). Tres llevan una muestra de Kenney (“Impact Sounds” y “Casino Audio”, kenney.nl, CC0 1.0).
  • Sonidos de motor generados con ElevenLabs.
  • Música: el juego no trae música; suena debajo de la música que tú pongas.

Tipografías

Todas bajo la SIL Open Font License 1.1 (texto completo abajo).

  • Juego: Archivo (© 2020 The Archivo Project Authors) y JetBrains Mono (© 2020 The JetBrains Mono Project Authors); Liberation Sans, la letra por defecto de TextMesh Pro (© 2010 Google Corporation, © 2012 Red Hat, Inc.; Reserved Font Name Liberation).
  • Esta web: Archivo, Overpass (© 2021 The Overpass Project Authors) y Caveat Brush (© 2015 Google Inc.). Licencias: Archivo, Overpass, Caveat Brush, JetBrains Mono.
  • Letras dibujadas en rótulos y texturas del juego (solo como imagen): Overpass, Cinzel, Pacifico, Playfair Display (Reserved Font Name, sin cambios), Lobster, Bebas Neue, Bangers y Caveat Brush.

Software

  • Apple Unity Plug-ins (Core 3.3.0, GameController 1.2.5, CoreHaptics 1.3.2, GameKit 4.1.0; github.com/apple/unityplugins, commit 5838ea49cf58): © Apple Inc., Apache 2.0. Modificados: compilados desde el código fuente; al de controles le añadimos una extensión propia.
    • Dentro de CoreHaptics: UnityJSON, © 2017 adragonite, MIT.
  • Unity glTFast 6.15.1: © 2023 Unity Technologies and the Unity glTFast authors, Apache 2.0.
  • Draco for Unity 5.5.0: © 2023 Unity Technologies and the Draco for Unity authors, Apache 2.0. Contiene Draco™ 3D Data Compression, © 2018 The Draco Authors, Apache 2.0. Draco™ es una marca de Google LLC.
  • Unity meshopt decompress 0.2.0-exp.1: © 2021 Unity Technologies, bajo los Unity Terms of Service. Contiene partes de meshoptimizer pasadas a C#, © 2016-2021 Arseny Kapoulkine, MIT.
  • Esta web: la escena 3D usa three.js (© three.js authors, MIT) y el decodificador de meshoptimizer (© Arseny Kapoulkine, MIT).
  • Usados al preparar los archivos (no van en la app): three.js con Earcut (MIT), meshoptimizer (MIT), Khronos glTF Validator (© Khronos Group, Apache 2.0) y @napi-rs/canvas (MIT).

Contacto

¿Falta un crédito o hay uno mal? Escríbenos a jankfaris@gmail.com y lo arreglamos.

Map data

© OpenStreetMap contributors, available under the Open Database License (ODbL) 1.0.

  • Buildings: Overture Maps Foundation (buildings theme, ODbL 1.0), which includes footprints from Google Open Buildings (CC BY 4.0; modified: we turned them into 3D buildings) and Microsoft ML Buildings (ODbL). Credit: © OpenStreetMap contributors, Overture Maps Foundation, Google, Microsoft.
  • Building heights: CRIM (Centro de Recaudación de Ingresos Municipales), imported into OpenStreetMap (ODbL).
  • Elevation and lidar: USGS 3D Elevation Program (3DEP), public domain.
  • Aerial imagery: USDA/USGS NAIP, public domain.
  • Reference photographs: Wikimedia Commons contributors. We only looked at them for the colours and shapes of famous buildings; no photo is inside the game.

The city database

The game’s city files (streets, buildings, terrain and what stands on them) are a Derived Database made from OpenStreetMap data and the sources above. We publish it under the ODbL 1.0.

How it is made: an OpenStreetMap extract downloaded through the Overpass API becomes the city base; the exporter in the game’s source (npm run export, folder tools/export/) then adds the measured footprints and heights (Overture, USGS 3DEP lidar) and cuts it into 250 m tiles with their meshes, street network and terrain.

We will provide the derived database, under ODbL 1.0, on request: write to jankfaris@gmail.com.

The ODbL covers only that database: it does not put the game’s code, art or sounds under the ODbL.

Weather

Weather data: Apple Weather (other data sources). Our server fetches it to give the game San Juan’s sky, rain, temperature, sunrise and sunset.

Cars

  • Six original car designs made for PÚBLICO (no source mesh, nothing traced).
  • Electric car body: “Car Concept” by Eric Chadwick, © Khronos Group, CC BY 4.0 (source). Modified: WebP images converted to PNG, GLB repacked, badges removed.
  • Compact car and van: “Car” and “Van” by Poly by Google, CC BY 3.0, via Poly Pizza. Modified: we derived the reduced traffic meshes and their distance versions from them.
  • Traffic: “SUV”, “Sedan”, “Pickup Truck” and “Sports Car” by Quaternius, and “Hatchback” by Kay Lousberg, CC0 1.0 (public domain), via Poly Pizza.
  • On this website: the van in the 3D scene is “Van” by jeremy via Poly Pizza, CC BY 3.0. Modified: converted, quantized and compressed.

People

Pedestrians and riders are Microsoft Rocketbox avatars (m01, m09, f01, f03) with their walk, idle and wave animations: © 2020 Microsoft, MIT licence (full text below). Modified: images re-encoded losslessly, animations attached to each avatar, hips scaled, skeleton data repaired, and three reduced poses for the crowd.

Textures and art

  • Photo textures from ambientCG, CC0 1.0: Asphalt 026 C, Concrete 034, Plaster 001 and Grass 004. In the atlas of the street’s traffic signals and cabinets: Concrete034, SheetMetal002, Metal009, Metal027, Metal053A, Planks012, Planks023A, Rubber004 and Plastic018B (ambientCG, Lennart Demes, CC0 1.0).
  • Generated San Juan textures (three colonial façades, a Santurce house, adoquines, coral plaster and roof tiles): owner-supplied AI-generated art.
  • PÚBLICO art kit (own work): façades, vegetation, signs, murals, coast and street props, stamps, rider portraits and the icon, made in code and with images generated for this project.

Sound

  • Recordings from Freesound, all CC0 1.0: the coquís and the San Juan avenue traffic are by CARLOSLAZARTE; birds, rain, surf, horns, tyres, crashes, thuds and thunder by the authors in the full list at the bottom.
  • Interface sounds: made in code for PÚBLICO (art kit). Three of them layer a Kenney sample (“Impact Sounds” and “Casino Audio”, kenney.nl, CC0 1.0).
  • Engine sounds generated with ElevenLabs.
  • Music: the game ships no music; it plays under your own.

Fonts

All under the SIL Open Font License 1.1 (full text below).

  • Game: Archivo (© 2020 The Archivo Project Authors) and JetBrains Mono (© 2020 The JetBrains Mono Project Authors); Liberation Sans, TextMesh Pro’s default font (© 2010 Google Corporation, © 2012 Red Hat, Inc.; Reserved Font Name Liberation).
  • This website: Archivo, Overpass (© 2021 The Overpass Project Authors) and Caveat Brush (© 2015 Google Inc.). Licences: Archivo, Overpass, Caveat Brush, JetBrains Mono.
  • Lettering drawn into the game’s signs and textures (as images only): Overpass, Cinzel, Pacifico, Playfair Display (Reserved Font Name, unmodified), Lobster, Bebas Neue, Bangers and Caveat Brush.

Software

  • Apple Unity Plug-ins (Core 3.3.0, GameController 1.2.5, CoreHaptics 1.3.2, GameKit 4.1.0; github.com/apple/unityplugins, commit 5838ea49cf58): © Apple Inc., Apache 2.0. Modified: built from source; the controller plug-in gets an extension of our own.
    • Inside CoreHaptics: UnityJSON, © 2017 adragonite, MIT.
  • Unity glTFast 6.15.1: © 2023 Unity Technologies and the Unity glTFast authors, Apache 2.0.
  • Draco for Unity 5.5.0: © 2023 Unity Technologies and the Draco for Unity authors, Apache 2.0. Contains Draco™ 3D Data Compression, © 2018 The Draco Authors, Apache 2.0. Draco™ is a trademark of Google LLC.
  • Unity meshopt decompress 0.2.0-exp.1: © 2021 Unity Technologies, under the Unity Terms of Service. Contains parts of meshoptimizer ported to C#, © 2016-2021 Arseny Kapoulkine, MIT.
  • This website: the 3D scene uses three.js (© three.js authors, MIT) and the meshoptimizer decoder (© Arseny Kapoulkine, MIT).
  • Used during asset preparation (not in the app): three.js with Earcut (MIT), meshoptimizer (MIT), the Khronos glTF Validator (© Khronos Group, Apache 2.0) and @napi-rs/canvas (MIT).

Contact

Missing or wrong credit? Write to jankfaris@gmail.com and we’ll fix it.

Textos completosFull texts

Tal cual vienen con el juego y sus paquetes. Toca uno pa’ abrirlo.As they ship with the game and its packages. Tap one to open it.

Grabaciones (Freesound, CC0 1.0)Recordings (Freesound, CC0 1.0)

Copia del archivo Assets/Resources/Audio/CREDITS.txt del juego. Un solo cambio: en la fila de engine_v8.m4a quitamos dos nombres de carros. engine_idle.m4a y engine_v8.m4a ya no van en la app (los motores ahora están generados); la lista los deja tal cual.Copy of the game’s Assets/Resources/Audio/CREDITS.txt. One change: two car names were removed from the engine_v8.m4a row. engine_idle.m4a and engine_v8.m4a are no longer in the app (the engines are now generated); the list keeps them as they were.

# Audio credits

Every recording in this folder comes from [Freesound](https://freesound.org) and is released under
**Creative Commons 0 1.0** (public domain dedication: no attribution required, credited here anyway).
Source for each: the sound's Freesound high-quality preview. Several were found through the CC0 audio
credits of [dgreenheck/tidewater](https://github.com/dgreenheck/tidewater).

Processing (ffmpeg + numpy): excerpt, high/low-pass where noted, equal-power crossfade at the loop point,
loudness normalisation (loops about -23 LUFS integrated; one-shots peak-normalised to -1 dBFS), mono AAC-LC
in `.m4a` (plays on every iOS Safari). Loops carry 0.3 s of wrapped audio before and after the loop body,
so the loop stays seamless whatever AAC priming offset the browser's decoder leaves in (`src/audio.js`
plays them with `loopStart = 0.3`, `loopEnd = 0.3 + length`).

| File | Use | Source | Author | Licence | Bytes |
|---|---|---|---|---|---|
| `coqui.m4a` | coquí chorus at night, 16 s loop (500 Hz-6.5 kHz band) | [COQUIES EN CAYEY.wav](https://freesound.org/people/CARLOSLAZARTE/sounds/341824/) | CARLOSLAZARTE | CC0 1.0 | 86,652 |
| `city.m4a` | San Juan avenue traffic hum by day (quieter at night), 20 s loop | [Avenida en SAN JUAN PUERTO RICO](https://freesound.org/people/CARLOSLAZARTE/sounds/196460/) | CARLOSLAZARTE | CC0 1.0 | 107,117 |
| `birds.m4a` | tropical birds by day, 16 s loop | [Birds at Dusk on Hawaii.wav](https://freesound.org/people/SorenF109/sounds/678859/) | SorenF109 | CC0 1.0 | 86,351 |
| `rain_roof.m4a` | rain drumming on the car, 12 s loop | [170723_CarInt_Rain_F.wav](https://freesound.org/people/blaukreuz/sounds/398845/) | blaukreuz | CC0 1.0 | 66,095 |
| `rain_street.m4a` | rain on the street, 12 s loop | [Rain on street 1](https://freesound.org/people/Biavone/sounds/470486/) | Biavone | CC0 1.0 | 65,851 |
| `surf_sand.m4a` | waves on a sandy beach (Condado, Ocean Park, Isla Verde), 20 s loop | [Waves on the beach (close to the sand) - Rémire-Montjoly, French Guiana](https://freesound.org/people/felix.blume/sounds/868874/) | felix.blume | CC0 1.0 | 106,851 |
| `surf_rocks.m4a` | waves on rocks (Old San Juan, El Morro), 20 s loop | [120703 Waves on rocks, light crashing, water, Goderich.wav](https://freesound.org/people/TRP/sounds/616596/) | TRP | CC0 1.0 | 106,851 |
| `engine_idle.m4a` | petrol car idle under the combustion synth, pitched with rpm, 3 s loop | [car idle 1 blyth 21 6 12.flac](https://freesound.org/people/TRP/sounds/577503/) | TRP | CC0 1.0 | 23,482 |
| `engine_v8.m4a` | rumbly V8 idle under the V8 cars' engine synth [car names removed], 3 s loop | [auto performance car rumbly engine idle close bassy.flac](https://freesound.org/people/kyles/sounds/453741/) | kyles | CC0 1.0 | 23,482 |
| `skid.m4a` | tyre squeal while sliding, 4 s loop | [tire-squeal](https://freesound.org/people/JeffPearson/sounds/850041/) | JeffPearson | CC0 1.0 | 29,765 |
| `horn_1.m4a` | car horn, double beep | [Car Horn Honk.wav](https://freesound.org/people/DeVern/sounds/349922/) | DeVern | CC0 1.0 | 6,438 |
| `horn_2.m4a` | car horn, long blast | [Car Horn Honk.wav](https://freesound.org/people/DeVern/sounds/349922/) | DeVern | CC0 1.0 | 6,248 |
| `horn_3.m4a` | car horn, lower double honk | [Double car horn](https://freesound.org/people/mudflea2/sounds/705723/) | mudflea2 | CC0 1.0 | 7,386 |
| `crash_1.m4a` | heavy crash | [Car Crash](https://freesound.org/people/squareal/sounds/237375/) | squareal | CC0 1.0 | 17,064 |
| `crash_2.m4a` | heavy crash with glass | [Car Crash (with Glass)](https://freesound.org/people/magnuswaker/sounds/592388/) | magnuswaker | CC0 1.0 | 19,229 |
| `crash_3.m4a` | heavy crash | [Crash.wav](https://freesound.org/people/CogFireStudios/sounds/420356/) | CogFireStudios | CC0 1.0 | 15,732 |
| `thud_1.m4a` | light impact | [car crash short 1](https://freesound.org/people/Logicogonist/sounds/807438/) | Logicogonist | CC0 1.0 | 5,573 |
| `thud_2.m4a` | light impact | [crash](https://freesound.org/people/Feed_/sounds/545692/) | Feed_ | CC0 1.0 | 5,406 |
| `thunder_1.m4a` | distant thunder in heavy rain | [peal of thunder - distant](https://freesound.org/people/bastipictures/sounds/243782/) | bastipictures | CC0 1.0 | 62,735 |
| `thunder_2.m4a` | long thunder in heavy rain | [long thunder edited.wav](https://freesound.org/people/Littlebrojay/sounds/195436/) | Littlebrojay | CC0 1.0 | 44,859 |

Total: 20 files, 893,167 bytes (0.85 MB).
Apache License 2.0

Para Apple Unity Plug-ins, Unity glTFast, Draco for Unity, Draco y glTF Validator.For Apple Unity Plug-ins, Unity glTFast, Draco for Unity, Draco and glTF Validator.

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      incurred by, or claims asserted against, such Contributor by reason
      of your accepting any such warranty or additional liability.

   END OF TERMS AND CONDITIONS

   APPENDIX: How to apply the Apache License to your work.

      To apply the Apache License to your work, attach the following
      boilerplate notice, with the fields enclosed by brackets "[]"
      replaced with your own identifying information. (Don't include
      the brackets!)  The text should be enclosed in the appropriate
      comment syntax for the file format. We also recommend that a
      file or class name and description of purpose be included on the
      same "printed page" as the copyright notice for easier
      identification within third-party archives.

   Copyright [yyyy] [name of copyright owner]

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
Avisos de Draco for UnityDraco for Unity notices
Unity glTFast copyright © 2023 Unity Technologies and the Unity glTFast authors

Licensed under the Apache License, Version 2.0 (the "License"); you may not
use this file except in compliance with the License. You may obtain a copy
of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
License for the specific language governing permissions and limitations
under the License.

Draco for Unity copyright © 2023 Unity Technologies and the Draco for Unity authors

Licensed under the Apache License, Version 2.0 (the "License"); you may not
use this file except in compliance with the License. You may obtain a copy
of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
License for the specific language governing permissions and limitations
under the License.

# Third party notices

This package contains third-party software components governed by the license(s) indicated below:

## Draco

Component Name: Draco™ 3D Data Compression

License Type: Apache 2.0

Copyright © 2018 The Draco Authors

[Draco][Draco]

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

[Full Apache License 2.0 text: see above.]

## Trademarks

*Draco™* is a trademark of [*Google LLC*][GoogleLLC].

[Draco]: https://github.com/google/draco
[GoogleLLC]: https://about.google/
MIT · Microsoft Rocketbox
MIT License

Copyright (c) 2020 Microsoft

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
MIT · meshoptimizer

La parte pasada a C# en Unity meshopt decompress dice “Copyright (c) 2016-2021 Arseny Kapoulkine”.The C# port in Unity meshopt decompress reads “Copyright (c) 2016-2021 Arseny Kapoulkine”.

MIT License

Copyright (c) 2016-2025 Arseny Kapoulkine

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
MIT · three.js
The MIT License

Copyright © 2010-2026 three.js authors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
MIT · UnityJSON
The MIT License (MIT)

Copyright (c) 2017 adragonite

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
SIL Open Font License 1.1
Copyright 2020 The Archivo Project Authors (https://github.com/Omnibus-Type/Archivo)

Copyright 2020 The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono)

Digitized data copyright (c) 2010 Google Corporation
	with Reserved Font Arimo, Tinos and Cousine.
Copyright (c) 2012 Red Hat, Inc.
	with Reserved Font Name Liberation.

Copyright 2021 The Overpass Project Authors (https://github.com/RedHatOfficial/Overpass)

Copyright 2015 Google Inc. All Rights Reserved.

This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL


-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------

PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.

The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded, 
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.

DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.

"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).

"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).

"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.

"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.

PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:

1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.

2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.

3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.

4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.

5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.

TERMINATION
This license becomes null and void if any of the above conditions are
not met.

DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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